วันพุธที่ 13 มิถุนายน พ.ศ. 2555

El Shaddai: Ascension from the Metatron

Release Date: August 16, 2011
Writer: Ignition Entertainment
ESRB Rating: Teen

El Shaddai: Ascension from the Metatron is definitely an action platforming game developed and released by Ignition Entertainment. Although Ignition's focus is mainly targeted toward the hand-held gaming market, they made a splash on consoles posting the heavily Twin Peaksâ€< inspired underground title Deadly Premonition. A game that is horribly redundant of every survival horror game ever and whose only saving grace is a mind-bending plot that features a protagonist who frequently talks to an imaginary friend/alternate personality named "Zach." Although completely different from El Shaddai in nearly every way, these two games do share one commonality. Both manage to be derivative and innovative at the same time, although with varying degrees of success.

Fight Game

To many players, El Shaddai is going to be both very familiar and different.The experience platforming game play is going to be immediately identifiable to fans of games for example God of War or Castlevaina: The almighty of Shadows. Here is a platform. Hop on it. Here is a switch. Switch it. Here is a room filled with criminals. Remove them. Your weapon becomes full of the darkness from the souls you are slaying. Purify it. Um, that 4g iphone may be new really. Also new is the fact that the overall game makes heavy utilization of 2-D platforming segments to complete the typically 3-dimensional combat.

El Shaddai: Ascension from the Metatron

Where farmville shows it is true originality, however, is within the overall game direction and atmosphere design. Not level design a lot, since many areas are pretty linear matters, however the conditions themselves. In the skills towards the set pieces, El Shaddai is stunning in the beauty. And never inside a bleeding edge graphics, ultra-realistic type of way either, the majority of the overall game appears like it might have been made on the PS2. The overall game just oozes an artistry not typically observed in many gaming game titles. Takeyasu Sawaki, charge developer of the game, seemed to be character designer for Okami and also the influence is visible here. Actually, take Okami, toss in some Tron, and add a little psychedelia (a classic Bob Masse concert poster possibly) and you will know of what to anticipate here.

The game's plot can also be novel for the reason that it borrows from the source not usually found within the gaming arena. While games according to Roman mythology or sci-fi are commonplace, El Shaddai is among the couple of games that's set inside the mythos from the Bible, with the principal gamers that include it (Angels, Devils, God, Satan, etc.). In the overall game you play as Enoch, an individual selected by God to locate and imprison seven fallen angels. Lucifel, a real estate agent of God will show you, and 4 archangels, Gabriel, Uriel, Raphael and Michael, will lend you their energy inside your mission. Although rich in Scriptural lore, the overall game does not tell you they are not fiction. El Shaddai even more separates its story in the actual Bible by loosely basing its plot around the Book of Enoch, an apocryphal book that is not incorporated within the texts utilized by nearly all Bible-based religions, and it is broadly regarded as non-canonical by Jews and Christian believers alike.

Obviously, some gamers don't care who they are fighting, or where they are fighting, as lengthy because the fighting is nice. And although in early stages it's all regulated satisfying enough, the combat does begin to stale after a little. There's just one attack button, having a small group of combinations determined by your timing or whether you are obstructing or jumping at that time. The "cleansing" your weapon device rapidly turns into a chore as merely a clean weapon will yield maximum damage. A chance to concurrently disarm your enemy and /purify his weapon helps alleviate the necessity to purify mid-fight however. Still, in a game title such as this everything boils lower towards the fighting system, and that i find that one just a little missing.

Overall, the aesthetic and vision of the overall game are totally well worth the cost of admission. The innovative feel and look of the overall game is really a breath of outdoors towards the genre, and fans of games like Ico and Okami would be the probably to completely appreciate El Shaddai. From the game play perspective, however, I felt the combat was tepid and held Ignition Entertainment's action platformer back from greatness. While an attractive game, El Shaddai just misses as being a standout within the genre.

El Shaddai: Ascension from the MetatronDaddy Knows Best - TASER Tube. Duration : 2.93 Mins.


Steve Rannizzisi (FX's "The League") shows why you should never forget your child. Follow Steve on Twitter: twitter.com More: www.mydamnchannel.com Twitter www.twitter.com Facebook: www.facebook.com Created by: Jeff Danis, Ryan O'Neill and Steve Rannazzisi Written by: Jeff Danis and Ryan O'Neill Directed by: Jeff Danis and Ryan O'Neill Produced by: Lowell Shapiro and Mike Dill Edited by: Peter Lazarus Director of Photography: Meena Singh Starring: Steve Rannazzisi, Jade Catta-Preta, Leslie Jones, & Charlie Dick Executive Producers: Rob Barnett, Warren Chao & Jesse Cowell

Keywords: Steve Rannazzisi, My Damn Channel Live, Daddy Knows Best, mydamnchannel original, parent, parenting, video, funny, sketch, improv, The League, FX, Kevin, Taco, Jon Lajoie, Nick Kroll, Paul Scheer, taser, bad parent, worst dad ever, bad parenting, bad dad, bad father

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